// Reputation Systems

Social web 2.0 course notes:

  • Trust and Reputation Systems
  • Trust
    • A psychological state comprising the intention to accept vulnerability based upon positive expectation of the intentions or behavior of another
      • Process-based (past history of interaction)
      • Character-based (social similarity)
      • Institution-based
    • Entity (person, agent) vs content trust
    • Transitivity
      • Trust in performance (less so)
      • Trust in belief (more so)

  • Stages of Trust in Site
    • Preliminary assessment (heuristic, affective)
      • Look and feel of site
      • Branding, familiar, trusted logos etc.
    • In-depth evaluation of information (analytic)
      • Quality of information
      • Personalization of advice, given by similar others
    • Long-term relationship with site

  • Reputation Systems Online
    • Online interactions outside usual social constraints (disembodied)
      • Identified behavior
      • History of behavior over time
      • Social context: face-to-face increases normative behavior
    • People *will* break trust if not held accountable/ prosocial norms not activated by presence of others
    • Reputation
      • History of past interactions informs current expectation of reciprocity or retaliation in future
      • Accountability, trust
  • Reputation Systems — Key Components
    • Long-lived entities that inspire expectation of future interaction
    • Capture and distribution of feedback about current interactions
    • Use of feedback to guide trust decisions
    • Issues:
      • Low incentive to provide feedback
      • People reluctant to provide negative feedback
      • Ensuring honest reports
  • Types of Ratings
    • Implicit Ranking
      • Time in system, frequency of visits, frequency of posts, etc
    • Explicit Rating
      • Weighted average, explicit rating of object of interest
    • Collaborative filtering
      • People with similar rating patterns rate this highly, so you will probably like
      • Assumes high variability in preferences
    • Peer-based
      • Filter implicit/explicit ratings by relevance to self in network (e.g. friend of friend)
  • Design Implications

    • “Look and feel” matters, at-a-glance judgments impact continuing analysis
    • Expose “related entities” around any content, with indicators of credibility
    • Filter both content and reputation metrics by relevance to self — emphasizing similarity
      • Often reduced overall average ratings the more information is exposed (voice, picture, profile information): indication of increased discrimination between good/bad, relevant content
    • Include both implicit and explicit ratings/rankings
    • Expect explicit ratings to be positively biased, so “absence of positive” matters
      • Ratings per hit rate for example meaningful
      • Count of ratings overall
      • Binary votes: e.g. “useful” or not
    • Metrics at both level of content and level of author important
    • Rate comments as well as content
  • Opportunities for Innovation
    • Assessing a person’s/story’s reputation with “others like me” – localized reputation
    • Under the hood assessment of “trustability” of raters, use to influence their influence on aggregate scores, search results
      • Recency in system, deviance, phase of treatment, explicit ratings (ratings of raters)
    • Use interaction history with content to normalize ratings
      • % of positive ratings out of # of people read/hit vs. simple average
    • Search results, able to change sort by:
      • Overall ranking/ratings
      • Ranking/rating in my network
      • Similarity/relevance to me
      • Date updated/posted
      • Author

Recommended Readings

Jensen, C., Davis, J. P., & Farnham, S. D., Finding Others Online: Reputation Systems for Social Online Spaces, CHI 2002, ACM Press (2002), 447-454.

Resnick, P, Kuwabara, K., Zeckhauser, R., Friedman, E.. (2000). Reputation Systems. In Communications of the ACM. Vol. 43, 12, pp. 45-48. ACM Press.

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