Social web 2.0 course notes:
- Trust and Reputation Systems
- Trust
- A psychological state comprising the intention to accept vulnerability based upon positive expectation of the intentions or behavior of another
- Process-based (past history of interaction)
- Character-based (social similarity)
- Institution-based
- Entity (person, agent) vs content trust
- Transitivity
- Trust in performance (less so)
- Trust in belief (more so)
- Stages of Trust in Site
- Preliminary assessment (heuristic, affective)
- Look and feel of site
- Branding, familiar, trusted logos etc.
- In-depth evaluation of information (analytic)
- Quality of information
- Personalization of advice, given by similar others
- Long-term relationship with site
- Reputation Systems Online
- Online interactions outside usual social constraints (disembodied)
- Identified behavior
- History of behavior over time
- Social context: face-to-face increases normative behavior
- People *will* break trust if not held accountable/ prosocial norms not activated by presence of others
- Reputation
- History of past interactions informs current expectation of reciprocity or retaliation in future
- Accountability, trust
- Reputation Systems — Key Components
- Long-lived entities that inspire expectation of future interaction
- Capture and distribution of feedback about current interactions
- Use of feedback to guide trust decisions
- Issues:
- Low incentive to provide feedback
- People reluctant to provide negative feedback
- Ensuring honest reports
- Types of Ratings
- Implicit Ranking
- Time in system, frequency of visits, frequency of posts, etc
- Explicit Rating
- Weighted average, explicit rating of object of interest
- Collaborative filtering
- People with similar rating patterns rate this highly, so you will probably like
- Assumes high variability in preferences
- Peer-based
- Filter implicit/explicit ratings by relevance to self in network (e.g. friend of friend)
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Design Implications
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- “Look and feel” matters, at-a-glance judgments impact continuing analysis
- Expose “related entities” around any content, with indicators of credibility
- Filter both content and reputation metrics by relevance to self — emphasizing similarity
- Often reduced overall average ratings the more information is exposed (voice, picture, profile information): indication of increased discrimination between good/bad, relevant content
- Include both implicit and explicit ratings/rankings
- Expect explicit ratings to be positively biased, so “absence of positive” matters
- Ratings per hit rate for example meaningful
- Count of ratings overall
- Binary votes: e.g. “useful” or not
- Metrics at both level of content and level of author important
- Rate comments as well as content
- Opportunities for Innovation
- Assessing a person’s/story’s reputation with “others like me” – localized reputation
- Under the hood assessment of “trustability” of raters, use to influence their influence on aggregate scores, search results
- Recency in system, deviance, phase of treatment, explicit ratings (ratings of raters)
- Use interaction history with content to normalize ratings
- % of positive ratings out of # of people read/hit vs. simple average
- Search results, able to change sort by:
- Overall ranking/ratings
- Ranking/rating in my network
- Similarity/relevance to me
- Date updated/posted
- Author
Recommended Readings
Jensen, C., Davis, J. P., & Farnham, S. D., Finding Others Online: Reputation Systems for Social Online Spaces, CHI 2002, ACM Press (2002), 447-454.
Resnick, P, Kuwabara, K., Zeckhauser, R., Friedman, E.. (2000). Reputation Systems. In Communications of the ACM. Vol. 43, 12, pp. 45-48. ACM Press.